The method library

Eleven UX research methods, and when each one is wrong.

Generated from the same registry the product runs on, so a method cannot appear here that we do not ship — and cannot ship without appearing here.

Every page names what the method measures, how many people it takes before the interval stops embarrassing you, and where it misleads. Running one costs a link in a channel — there is no panel to buy, and the people who only read the results never need a seat.

Five of the eleven run today.

The rest can be built into a study now — the editor is there, the block is real — and cannot be published, because a participant would have nothing to answer them with. Each page says which it is, at the top, before you have read anything else.

We would rather you found that out here than after recruiting. It is the same rule the product runs on: a study holding a method with no runner refuses to go live.

Which one answers your question

Most research questions have one obviously right method and two that would half answer them. The table is the short version; each page carries the long one.

You want to knowMethodWhat you need
Where do people go first on a screen?First-click testone frame
What does the screen communicate instantly?Five-second testone frame
Which direction wins, and why?Preference testtwo to four frames
Can people find it in your hierarchy?Tree testa hierarchy, as text
How do people group your content?Card sorta set of cards
Can people complete the flow?Prototype taska prototype
Pick the adjectives that fit.Desirability testone frame
SEQ, SUS, UMUX-Lite or NPS.SEQ, SUS, UMUX-Lite and NPSno design needed
Open text, choice, Likert or ranking.Question blocksno design needed
Qualify participants before they enter.Screenerno design needed
A message with no question.Info screenno design needed

Free for one study. For ever, not for fourteen days.

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